Carbaxefed DM RF (Oral)

Questions | Reviews ***~

Carbaxefed DM RF Oral Drops

  How long is Carbaxefed DM RF Oral Drops good, when stored at room temperature?      
by Renee Conley in South Shore ,Ky, 10/17/2006

Carbaxefed DM RF Oral Drops

by Renee Conley in South Shore ,Ky, 10/17/2006

Carbaxefed DM RF Oral Drops

by Renee Conley in South Shore ,Ky, 10/17/2006

carbaxefed dm rf

My daughter is 2 years old, and weighs about 28 lbs.  How much of this carbaxefed dm rf do I give her?   Thanks,   Sheri Smith
by sheri in henryville, in, 10/20/2006

can i give another medicine for fever at the same time using carbaxefed ( 16 months )

can I give tylenol to my 16 months old son and use carbaxefed at the same time
by xinia in Newports News ,VA, 02/23/2007

View All 15 Questions

Carbaxefed DM RF (Oral) Drug and Prescription Information

Carbaxefed DM RF (Oral)

Carbaxefed DM RF (Oral) Medication Classification


Carbaxefed DM RF (Oral) Brandname

Atuss DR, Tanafed DMX, Rondec DM, Anaplex DM, Xiratuss, Balamine DM, Tri-Vent DPC, Triaminic Night Time, Quad Tann, Rentamine, Rynatuss, Tussi-12D, C-Tanna 12D, Biodec DM, Tuss-DM

Carbaxefed DM RF (Oral) is used for the Treatment

Treats sneezing, runny nose, stuffy nose, and cough caused by hay fever, colds, or flu.

When To Not Use Carbaxefed DM RF (Oral)

You should not use this medicine if you have had an allergic reaction to any cough or cold medicine. You should not use this medicine if you have taken an MAO inhibitor such as Nardil®, Marplan®, Eldepryl®, or Parnate® within the past 14 days.

How Should You Use Carbaxefed DM RF (Oral)

Capsule, Liquid Filled Capsule, Tablet, Fizzy Tablet, Chewable Tablet, Liquid

  • Your doctor will tell you how much of this medicine to use and how often. Do not use more medicine or use it more often than your doctor tells you to.
  • If you are using this medicine without a prescription, follow the instructions on the medicine label.
  • Completely chew any chewable tablet before swallowing it. Swallow any other tablet or capsule whole. Do not crush, break, or chew.
  • Measure the oral liquid with a marked medicine spoon, oral syringe, medicine cup, or medicine dropper. You might need to shake the medicine before you use it.
  • If you use powder or effervescent tablet, stir the medicine into water and drink it right away. You must use at least 4 ounces (1/2 cup) of water to dissolve the effervescent tablet. Do not keep any mixture to take later.
  • If a dose is missed:
  • If you miss a dose or forget to use your medicine, use it as soon as you can. If it is almost time for your next dose, wait until then to use the medicine and skip the missed dose. Do not use extra medicine to make up for a missed dose.

Proper Carbaxefed DM RF (Oral) Storage

Store Carbaxefed DM RF (Oral) at room temperature away from sunlight and moisture unless otherwise stated by manufacturer's instructions or labelling. Keep Carbaxefed DM RF (Oral) and all medications out of the reach of children.

What To Avoid While Using Carbaxefed DM RF (Oral)

Ask your doctor or pharmacist before using any other medicine, including over-the-counter medicines, vitamins, and herbal products.

  • Avoid drinking alcohol or using any other medicines that make you sleepy. These include sleeping pills, other cold and allergy medicine, narcotic pain relievers, and sedatives.

Carbaxefed DM RF (Oral) Warnings

  • Make sure your doctor knows if you are pregnant or breastfeeding, or if you have heart disease, high blood pressure, diabetes, glaucoma, seizure disorders, asthma, emphysema, an enlarged prostate, urinary blockage, or an overactive thyroid.
  • This medicine might contain phenylalanine (aspartame). This is only a concern if you have a disorder called phenylketonuria (a problem with amino acids). Talk to your doctor before using this medicine.
  • If your symptoms do not improve within 7 days or if they get worse, call your doctor. If you have a severe sore throat, fever, or thick yellow or green mucus, call your doctor.
  • This medicine can make you drowsy or restless. Avoid taking at bedtime if it makes you restless. Avoid driving, using machines, or doing anything else that could be dangerous if you are not alert.
  • Some brands of this medicine may contain alcohol. Read the label carefully or ask your pharmacist so you know what is in your product.
  • Children may be more sensitive to this medicine than adults, especially if they take too much. Always read the medicine label closely so you give your child the right amount. Ask your pharmacist or doctor if you are not sure how much medicine to give your child.

Carbaxefed DM RF (Oral) Side Effects

Call your doctor right away if you notice any of these side effects:

  • Fast, slow, or irregular heartbeat
  • Trouble breathing
  • Severe headache
  • If you notice these less serious side effects, talk with your doctor:
  • Dry mouth, nose, or throat
  • Nausea
  • Trouble urinating

Carbaxefed DM RF (Oral) Ratings

Overall Rating:



(based on 2 reviews)



Ease of Use:


Overall Satisfaction:




Carbaxefed DM RF (Oral)

Effectiveness: ***

Ease of Use: **

Overall Satisfaction: *****


Pablo, Pablo - 01/13/2014

Great talk! I've been looking fowarrd to hearing this ever since I read a Gamasutra report on a similar lecture you gave on a different occasion. A few questions, if I may:How does one tell the difference between an Autocratic company and a (say) Star company gone wrong? Is an Autocracy merely a Star company where the top star is a bad apple , or can you create an Autocracy deliberately? It strikes me that even militaries and such, with all that strict hierarchy and discipline of theirs, are still more like Star or Bureaucracy cultures, i.e. a colonel won't give direct orders to privates, while exceptional individual performance (a.k.a. heroism) is generally held in high regard.I used to work for two companies I wouldn't hesitate to call autocratic, but they only had two things in common: that people were promoted based on their willingness to maintain the status quo (they were NOT required to be particularly loyal or competent, for example), and that their projects were unstable due to frequent random changes imposed by the top bully. Other than that, they were two opposites, for instance one put emphasis on minimising ETAs, while the other put emphasis on technical excellence. One had several intermediate layers of hierarchy, while the other had only one, even though the development team was similar in size.Do you think it's possible to marry Star and Commitment archetypes succesfully? On one hand, they seem to be mutually exclusive in that you can't have a star without giving them broad agency, but nothing seems to strangle the sense of being in a family as quickly as the chain of command does. On the other hand, both archetypes have something important to offer. The Star culture gives a chance to one's focused vision (which may or may not be brilliant, but that's the risk one's taking with this scheme). Brilliant ideas tend to seem crazy until they suddenly become obvious, so implementing them requires a certain amount of blind trust. But the Commitment culture seems perfect for sharing insight between specialists from different disciplines. I think this ability is extremely important in a medium where programmers, designers, writers, graphic artists, and musicians need to work hand in hand.Conversely, it seems that Star cultures only give you the incentive to excel among your equals, rather than reaching out to non-programmers, non-artists, non-designers etc. At the same time, any consensus driven development seems vulnerable to design-by-committee, which is very efficient at killing less-than-obvious solutions to complex problems.Lastly, one of key takeaways from your lecture is that changing company culture is extremely difficult at best. But are there any methods that at least give you a chance of success? I'm asking this because, as a designer, I'm often confronted with team cultures that don't regard game design as an informed art. That is, they don't acknowledge that game design involves technical skill and knowledge, nor do they acknowledge the interplay between interactivity, presentation and the underlying technology.In a sense, design is magic to them. Even on a rare occasion when the team considers me their resident wizard (rather than keeping all the fun decisions to themselves), I still have huge trouble convincing them that succesful design requires things like prototyping, playtesting, or even asset creation. In other words, the cultures of companies I've worked with so far have been consistently know-how resistant. How can one potentially try and change that?